Case Study – Playform Labs x STAN Store

Case Study – Playform Labs x STAN Store


Increasing coupon purchases through a playful funnel

Objective

Stan Store wanted to boost engagement and conversions on its coupon marketplace page without relying only on static banners or repeated CTA pushes.

Primary goals:

  • increase time spent + interaction before purchase

  • motivate users to explore offers

  • collect qualified leads for future remarketing

  • improve conversion efficiency from paid traffic

Solution – A Coupon Catcher Playable

Playform Labs built a lightweight, mobile-first playable that turned coupon browsing into a rewarding game.

The experience was deployed in under 48 hours using Playform’s no-code playable platform and embedded ahead of the coupon purchase flow.

Playable Experience – “Catch the Coupon”

  1. Users start on a branded intro screen

  2. Multiple coupon cards fall from the top

  3. Users drag a bucket left/right to catch as many as possible

  4. Higher score = better-value coupon unlocked

  5. Users tap to reveal their best deal

  6. They’re then redirected to Stan Store to redeem/purchase

The mechanic created urgency, anticipation, and a sense of earned value.

This created a motivation loop → capture → conversion funnel.

Results

Compared to conventional landing + CTA flows, the playable delivered:

  • 3X higher engagement rate

  • 2X more redirects to Stan Store purchase page

  • 55–60% lead submission rate

  • Longer session time + lower bounce rate

The earned reward perception made coupons feel more valuable vs static discount copy.